Courses

Notre Dame de Namur, Belmont, CA - 2000 to 2006

  CS 155/255 - Computer Graphics (OpenGL, Mathematics, C Programming)

  CS 185 - Software Engineering

  CS 110 - Fundamentals of Algorithms


Art Institute of San Francisco - 2006 to 2019 (College now Defunct)

  MA4416 - Digital Compositing, Shake 4, NUKE™, Blackmagic Fusion™

  MA3316 - Digital Compositing, Introduction

  VG3302 - Video Game Programming - Fundamentals; C, C++, OpenGL™

  VG4400 - Special Topics, Digital Compositing with Shake™

  GA4402 - Game and Animation Design - Sr. Project, Part 1 of 3

  VG2215 - Shaders I - Shaders, introduction, Unity™ based, Unity with Cg

  VG4425 - Programming Computer Graphics (Scientific Visualization, Perlin, 2D/3D Fractals)

  VG3308 - Motion Capture Editing: PreProduction, Capture Data in MoCap Studio, Edit

  VG1140 - Geometry for Computer Graphics

  VG4425 - Project Management: Develop project, time/cost analysis, implementation

- Established Video Standards for Portfolio production AICASF

- Portfolio DVD Production, Portfolio Streaming, established Video standards for SD and HD


Products Familiarity

Adobe™: Photoshop, Encore

Apple: XCode

Blackmagic: DaVinci Resolve video editing, Fusion VFX

Photography Tools: Photomatix


Photographic Tools

Nikon™ D750


Photo Albums - Facebook

https://www.facebook.com/stephan.r.keith/photos_albums


Video Albums - Facebook

https://www.facebook.com/stephan.r.keith/videos